1Jan

Game Developer Kit For Daz Studio Tutorials

1 Jan 2000admin

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TLDR, unless you're considering ever doing business with Daz Studio or Morph3D. You've been warned. Okay, first of all, I expect I'll get some flak for this post, but try to remember I'm here to warn the Unity community about something that I think is a problem for anyone considering using Daz Studio content in a game. I came at this from the angle of doing art using Daz Studio assets first. Along the way, I acquired a Daz Originals game indie dev license that was supposed to allow me to use their 'Daz Originals' store content in the development and distribution of games. I thought I'd like to try to use some of the many things I owned already in the experimental development of a game for sale at some future point.

Extending the use of its renowned 3D content and toolsets toward game developers, DAZ 3D-Gizmoz has announced the availability of the Digimi Game Developer Kit, which allows users of DAZ Studio to create and customize high-quality 3D characters and directly export them into their favorite game engine.

After getting said game license, I invested more in Daz Originals with the idea that I might use these assets in a future game in addition to using it in my art. Now, at this point in the story, I've got many thousands of dollars invested in their assets. BTW, I know this is the internet and some people can't help themselves, but I'm not asking for a commentary on the wisdom of doing this. I'm here to warn others so they can make a more informed choice. You can laugh at me, but I'm here to help the community learn through my mistakes. Then they started retroactively changing rights to use of said content.

In order to access the licensing language of that page on their store, they required one to agree to changes in the language. So, essentially, if you wish to continue using their store or access some pages, you are leveraged into agreeing to retroactive changes. As it stood last year, they had issued a change in licensing terms that meant that while one could use their 3D models, for which one had a license for game development, in 3D games, one could not ask users of such an application to purchase even 2D representations of such content. In other words, goodbye to microtransactions of a purely cosmetic nature in 2d games.

I might be wrong, but this could be a huge deal for some devs. I complained because I felt that retroactive licensing changes were BS and also because I had thought at some point to try going the microtransaction route. I wasn't sure, but I didn't like that suddenly that option seemed to be taken from me, at least if I wanted to continue using their software and assets as I had done before. Then today I'm greeted by this page on their store:.

This is a Daz Original item for which I've supposedly already got a license to use if I purchase it because I have the Daz Originals game dev license. But a little down the page there's a new feature called an 'Interactive License' option. So I click the 'What is this?'

Link and I'm taken to this page:. This page basically says now if I want to use this in a video game, I've got to also purchase an additional license for this individual item because otherwise such use is prohibited under their EULA, which by the way, when I click the link that takes me to their current EULA language, I'm asked to agree to the following changes to their licensing, of course retroactively for all content I've already acquired the rights to use legally, without modification. 3.0 Interactive License Addendum The terms of this addendum 3.0 are in force only when User has purchased a “Game Develoer License” or an “Interactive License Add-On” from the online DAZ store.

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