1Jan

Bigworld Technology

1 Jan 2000admin

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What is it?: A broad middleware offering specifically for making MMOs and online games Company: BigWorld Technology Price: See website [To read all of Develop's Key Release technology profiles, ] For those considering the creation of a new MMO, BigWorld Technology presents a tempting offer. The result of ten years’ work, the tech outfit’s middleware platform is designed specifically for developing massively multiplayer and other online games. It provides users with an infamously highly scalable server capable of supporting millions of players, a 3D client that promises to deliver an increasingly robust experience, integrated content creation tools, server tools, mobile and browser integration, a third-party plugin library and a complete support service. And with a number of new features incorporated in 3.0, BigWorld is set to increase its standing as a prominent player in the competitive middleware space. “The main areas we’re currently focused on are improving shadow and lighting performance in the core DirectX client, extending iOS and web browser integration, a big client facelift, social networking functionality, extended web services for BigWorld Server, and Collada support,” says the firm’s social media director Matt Daly of the company’s plans for the platform. “In order to open up the field of play to indie developers, we’re now also offering offering a BigWorld Indie licence, in addition to the commercial licence,” he adds. SMALL CHANGE?

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Perhaps surprisingly, Daly claims that the underlying needs of massively mutliplayer developers have not changed all that drastically over the past decade; albeit with the caveat that the likes of browser, social, mobile and free-to-play have marked important milestones in the evolution of crafting MMOs. “We've had the BigWorld client in a browser since March of last year, and have seen the browser-integrated game space growing rapidly,” confirms Daly. “Online publishers like Bigpoint, Aeria and Perfect World are creating a richer and longer-term social context for gaming experiences with browser-based games. “Aeria publishes Realm of the Titans and Kingdom Heroes Online, two games that have benefited from some level of out-of-game social networking connectivity. 'World of Warplanes, another BigWorld-powered title, is integrating Overwolf to bring social networking, chat, one-click machinima publishing, and other such functionality directly into the game UI.” The impact of social networks on MMOs certainly can’t be ignored – especially as they give developers a direct route to extending user engagement to include time not specifically spent in-game. It’s that trend that inspired BigWorld’s Web Player, which helps bring MMOs to web browsers, allowing licensees to take their games and players deeper into the realm of social networks. APPLE IN ITS EYE BigWorld is also increasing its focus on iOS.